TRACKING ▸ Q1 2027 WINDOW · STEAM WISHLIST OPEN · INTEL UPDATED 2026-10-12
Void Runners

Sectors, fields and guardians

Quick answer

A Void Runners run crosses three sectors of four jumps, and each sector ends at a guardian: the Hive Carrier, Severance and the Leviathan. Sector fields range from drifting rock to ion storms that cut the beam web and gravity wells.

A Void Runners run crosses three sectors, and every sector is four jumps long. Each sector fights you with its own field, and each one ends at a guardian. Clear three sectors and you have cleared a run.

An official Void Runners screenshot

Three sectors, four jumps each

Twelve jumps separate a fresh run from a completed one, with a guardian waiting at the end of each block of four. Between jumps the crew votes on the route rather than following a fixed line, so the shape of a run is a crew decision.

Sector fields

Each sector has a field that changes how the beams behave. Three are named on the store page: drifting rock, ion storms that cut the web, and gravity wells.

FieldWhat it does to the crew
Drifting rockCover that breaks lines and a hazard to fly through
Ion stormsCut the web, breaking the beam links between ships
Gravity wellsPull ships off their line and reshape the formation

An official Void Runners screenshot

The three guardians

Each sector ends at a guardian, and the store page names all three:

  • The Hive Carrier - the first gatekeeper, the one most runs meet early.
  • Severance - the middle guardian.
  • The Leviathan - the final guardian of a run.

Route choices between jumps

The vote is not just which way to fly - it is what the crew does next. Break wrecks for scrap, hunt marked elites for rare and epic parts, answer a distress call, tow a cargo barge home on your beams, or dock at a depot and spend your scrap on as many parts as it buys. Each choice trades risk for build.

Why the guardian matters

A guardian is not just a boss. It is the point where the crew's build is tested before the next sector, and the refit table sits between jumps for exactly that reason. The parts and synergies page covers what you are assembling on the way in.